Game
Align → Prove → Ship · Develop/Review/Fix
↳Shipping a game vertical slice on the platform
FDE role: Owned concept-to-slice delivery, context packs, Plan ceremonies, and review disposition with studio leads.
- Challenge
- A studio needed a shippable vertical slice—design and engineering under one gated loop—not pitch decks and unreviewed agent dumps into the build pipeline.
- FDE method
- Embedded FDEs Align on concept and success signals with design and eng leads; Prove a playable thin slice; Ship MLP content and features with Develop / Review / Fix.
- Platform
- Ask/Explore for systems research; Plan for scope lock; Build with role agents; Design Mode and Browser where UI mattered; Agent Review before every drop.
- Outcome
- Faster gated content and feature loops, shared review findings for leads, and an agentic cadence the studio could keep after the embed.