Game

Ship playable product on JaiCode—GDD context packs, Design Mode, multi-model BYOK, and Agent Review before every drop—so the studio keeps the cadence after the embed.

Studios need shippable vertical slices—design and engineering under one gated agentic cadence—not pitch decks and unreviewed agent dumps into the build pipeline. GDD context packs, Design Mode, Plan before Build, and Agent Review keep generative speed honest from concept through playable MLP features.

Related platforms

Missions

Challenge → Platform → FDE → Outcome

01

↳Shipping a game vertical slice on the platform

Challenge
A studio needed a shippable vertical slice—design and engineering under one gated loop—not pitch decks and unreviewed agent dumps into the build pipeline.
Platform
Ask/Explore for systems; Plan for scope; Build with role agents; Design Mode and Browser where UI mattered; Agent Review before every drop. BYOK routed Claude for long-context design/spec reasoning.
FDE
FDEs Align on concept and success signals; Prove a playable thin slice; Ship MLP features with Develop / Review / Fix. Pairing and Agents Window standups kept the studio in the loop.
Outcome
Faster gated content and feature loops, shared review findings for leads, and an agentic cadence the studio could keep after the embed.

02

↳Content & systems feature factory

Challenge
Content and systems work competed; generative tools produced assets and code without ship gates, so leads could not trust what landed in the pipeline.
Platform
Context packs from briefs and GDD-style docs; Plan unlock; Agent Review disposition with design and eng leads.
FDE
Craft RACI across UX, developer, and QA on the FDE squad with studio owners; ceremonies until the studio ran Develop/Review/Fix without babysitting.
Outcome
Gated feature loops and transferable practice—not just generated assets that failed review later.