01
↳Shipping a game vertical slice on the platform
- Challenge
- A studio needed a shippable vertical slice—design and engineering under one gated loop—not pitch decks and unreviewed agent dumps into the build pipeline.
- Platform
- Ask/Explore for systems; Plan for scope; Build with role agents; Design Mode and Browser where UI mattered; Agent Review before every drop. BYOK routed Claude for long-context design/spec reasoning.
- FDE
- FDEs Align on concept and success signals; Prove a playable thin slice; Ship MLP features with Develop / Review / Fix. Pairing and Agents Window standups kept the studio in the loop.
- Outcome
- Faster gated content and feature loops, shared review findings for leads, and an agentic cadence the studio could keep after the embed.